Large City: Qussi̊ Ji̊ Qi̊v

Qussi̊ Ji̊ Qi̊v

Qussi̊ Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceVātuchàjù Region
RegionYǐkh Hě Maquis
Founded1094
Community LeaderLord Shesmê
Area195 km2 (78 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2958 m (9704 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population46259
Population Density237 people per km2 (593 people per mi2)
Town AuraNecromancy
Naming
Native nameQussi̊ Ji̊ Qi̊v
Pronunciation/qus/ /si̘/
Direct Translation[trophy] [great (excellent)]
Translation[Not Yet Translated]

Qussi̊ Ji̊ Qi̊v (/qus/ /si̘/ [trophy] [great (excellent)]) is a subtropical Large City located in the Vātuchàjù Region of the Tetburland.

The name Qussi̊ Ji̊ Qi̊v is derived from the Sylvin language, as Qussi̊ Ji̊ Qi̊v was founded by Shesmê, who was culturaly Tauran.

Climate

Qussi̊ Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 25°C (77°F). Qussi̊ Ji̊ Qi̊v receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Qussi̊ Ji̊ Qi̊v covers an area of nearly 195 km2 (78 mi2), and an average elevation of 2958 m (9704 ft) above sea level.

Overview

Qussi̊ Ji̊ Qi̊v was founded durring the late 12th century in fall of the year 1094, by Shesmê. The establishment of Qussi̊ Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Qussi̊ Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.

Qussi̊ Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qussi̊ Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qussi̊ Ji̊ Qi̊v is buildings folow an organic layout of restrictive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Qussi̊ Ji̊ Qi̊v's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Qussi̊ Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Qussi̊ Ji̊ Qi̊v long.

Civic Infrastructure

Qussi̊ Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qussi̊ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qussi̊ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qussi̊ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qussi̊ Ji̊ Qi̊v's parks.

Qussi̊ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qussi̊ Ji̊ Qi̊v.

Qussi̊ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qussi̊ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qussi̊ Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qussi̊ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qussi̊ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qussi̊ Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qussi̊ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qussi̊ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Qussi̊ Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Qussi̊ Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qussi̊ Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Qussi̊ Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qussi̊ Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Qussi̊ Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qussi̊ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qussi̊ Ji̊ Qi̊v's natural decorations nor waterways.

Qussi̊ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qussi̊ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qussi̊ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qussi̊ Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Qussi̊ Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Qussi̊ Ji̊ Qi̊v every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Kamadan near Qussi̊ Ji̊ Qi̊v are known to be more aggressive than normal.

Qussi̊ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Conjuration energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 86
  • Farmers: 132
  • Farm Laborer: 231
  • Hunters: 165
  • Milk Maids: 118
  • Ranchers: 58
  • Ranch Hands: 123
  • Shepherds: 112
    • Farmland: 186423 m2
    • Cattle and Similar Creatures: 11564
    • Poultry: 138777
    • Swine: 9251
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4625

Craftsmen

  • Arms and Toolmakers: 98
  • Blacksmiths: 102
  • Bookbinders: 57
  • Buckle-makers: 61
  • Cabinetmakers: 110
  • Candlemakers: 159
  • Carpenters: 138
  • Clothmakers: 132
  • Coach and Harness Makers: 48
  • Coopers: 115
  • Copper, Brass, Tin, Zinc, and Lead Workers: 62
  • Copyists: 44
  • Cutlers: 38
  • Fabricworkers: 107
  • Farrier: 250
  • Furriers: 29
  • Glassworkers: 192
  • Gunsmiths: 95
  • Harness-Makers: 44
  • Hatters: 89
  • Hosiery Workers: 34
  • Jewelers: 53
  • Leatherwrights: 110
  • Locksmiths: 46
  • Matchstick makers: 70
  • Musical Instrument Makers: 66
  • Painters, Structures and Fixtures: 57
  • Paper Workers: 67
  • Plasterers: 64
  • Pursemakers: 81
  • Roofers: 46
  • Ropemakers: 47
  • Rugmakers: 44
  • Saddlers: 85
  • Scabbardmakers: 101
  • Scalemakers: 48
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 44
  • Shoemakers: 44
  • Soap and Tallow Workers: 162
  • Tailors: 280
  • Tanners: 62
  • Upholsterers: 66
  • Watchmakers: 63
  • Weavers: 125
  • Whitesmiths: 36

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 32
  • Beer-Sellers: 61
  • Booksellers: 73
  • Butchers: 115
  • Chandlers: 112
  • Chicken Butchers: 130
  • Entrepreneurs: 49
  • Fine Clothiers: 121
  • Fishmongers: 132
  • Florists: 28
  • Potion Sellers: 82
  • Resellers: 220
  • Spice Merchants: 62
  • Wine-sellers: 102
  • Wheelwright: 68
  • Woodsellers: 44

Service workers

  • Bakers: 256
  • Barbers: 215
  • Coachmen: 68
  • Cooks: 171
  • Doctors: 97
  • Gamekeepers: 77
  • Grooms: 41
  • Hairdressers: 159
  • Healers: 138
  • Housekeepers: 140
  • Housemaids: 231
  • House Stewards: 128
  • Inns: 45
  • Laundry maids: 87
  • Maidservants: 154
  • Nursery Maids: 81
  • Pastrycooks: 165
  • Restaurateur: 201
  • Tavern Keepers: 231

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 41
  • Chemical Workers: 26
  • Coal Heavers: 88
  • In-Town Couriers: 107
  • Long Haul Couriers: 105
  • Dockyard Workers: 96
  • Gas Workers: 22
  • Hay Merchants: 39
  • Leech Collectors: 120
  • Millers: 107
  • Miners: 102
  • Oilmen and Polishers: 70
  • Postmen: 107
  • Pure Finder: 58
  • Skinners: 132
  • Sugar Refiners: 27
  • Tosher: 75
  • Warehousemen: 140
  • Watercarriers: 97
  • Watermen, Bargemen, etc.: 128

Skilled Laborers

  • Accountants: 61
  • Alchemist: 68
  • Clerk: 90
  • Dentists: 44
  • Educators: 126
  • Engineers: 68
  • Gardeners: 44
  • Mages: 35
  • Plumbers: 49
  • Pharmacist: 57
  • Professors: 20
  • Scientists: 35
  • Wizards: 20

Civil Servants

  • Adventurers: 44
  • Bankers: 60
  • Civil Clerks: 102
  • Civic Iudex: 52
  • Consultants: 29
  • Exorcist: 105
  • Fixers: 55
  • Kami Clerk: 88
  • Landlords: 88
  • Lawyers: 54
  • Legend Keepers: 78
  • Militia Officers: 420
  • Monks, Monastic: 144
  • Monks, Civic: 159
  • Historian, Oral: 96
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 105
  • Priests: 210
  • Rangers: 62
  • Rat Catchers: 68
  • Scholars: 77
  • Spiritualist: 88
  • Slayers: 25
  • Storytellers: 181
  • Military Officers: 171

Cottage Industries

  • Brewers: 136
  • Comfort Services: 177
  • Enchanters: 52
  • Herbalists: 54
  • Jaminators: 165
  • Needleworkers: 149
  • Potters: 79
  • Preserve Makers: 136
  • Quilters: 67
  • Seamsters: 243
  • Spinners: 128
  • Tinker: 51
  • Weaver: 118

Artists

  • Actors: 48
  • Architects: 18
  • Bards: 70
  • Costumers: 28
  • Dancers: 54
  • Drafters: 30
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 47
  • Inlayers: 44
  • Musicians: 144
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 39
  • Wood Carvers: 177
  • Writers: 144

Produce Industries

  • Butter Churners: 149
  • Canners: 154
  • Cheesmakers: 177
  • Ice Merchants: 20
  • Millers: 100
  • Picklers: 73
  • Smokers: 56
  • Stockmakers: 51
  • Tobacconists: 73
  • Tallowmakers: 115

17564 of Qussi̊ Ji̊ Qi̊v's population work within a Foundational Occupation.

26845 of Qussi̊ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1850 (4%) are noncontributers.

Points of Interest

The center of Qussi̊ Ji̊ Qi̊v's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a dragon and brought its hoard to Qussi̊ Ji̊ Qi̊v, where it was shared with all. was immortalized in song for this deed.

History